Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players and teams. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional esports subculture.

    Participatnts and Teams compete in seasons or tournaments similar to athletic sports, and compete for prize pools from hundreds of thousands to several million dollars. At the high school level, players generally compete for cash prizes of thousands of dollars and scholarships. Hundreds of schools now offer scholarships for eSports athletes; Harrisburg University made the news in 2018 as the first school to offer a full ride for their entire team consisting of 16 students. For more information on scholarships, see: Esports Scholarships | How to Get an Esports Scholarship (ncsasports.org)

    The most common video game genres associated with esports are real-time strategy (RTS), first-person shooter (FPS), fighting and multiplayer online battle arena (MOBA). Popular games for esports include Valorant, Rocket League, Fortnite Battle Royale, League of Legends, Dota 2, Counter-Strike: Global Offensive, Hearthstone, Overwatch, and StarCraft II.

    The CBW eSports Club is a club founded by a group of friends who compete against other schools across the North American region. We compete in online video games in organized tournaments. Through these competitions, we establish goals, build teamwork, and communication skills.