• Hello 6th grade students and parents.  Please choose 1 option below to complete for your QUEST learning activity this week. You may choose a new "Week 2" activity or complete something from Week #1. Please note that the 3rd option is a continuation of your group project on our Design Squad unit in QUEST. I hope you are all safe, healthy, and enjoying this unique learning experience we are all sharing. ~Mr. Fell

    Week #2 Activities 

    Week 2  Non-tech Activity: Create a Ramp for a Toy Car 

    Overview: Estimated Time: 30+ minutes   

    Materials:Recycled items from around the house and a tape measure if you have one.   


    Summary – Create a ramp for a toy car that will roll the farthest.  Think back to your Gravity Car days in 4th grade and your Rube Goldberg days in 3rd grade. 



    1. Think about your experience in third grade when you designed Rube Goldberg Machines using inclined planes.  Visit the Inclined Plane BrainPop https://www.brainpop.com/technology/simplemachines/inclinedplane/ to refresh your memory.   
    2. Next, think about the amazing gravity car you designed and built in fourth grade.  Ask yourself. “What made my car go the fastest and farthest?”   
    3. Watch the video:  https://www.youtube.com/watch?v=SJLVSWtq7IA  It is super cool! 
    4. Use the engineering design process Design Sheet or a piece of paper from around the house and create a ramp that will make your car jump the highest and roll the farthest using recycled items around the house. 
    5. Share your results with your QUEST teacher.  We would love to see how far you can make your car roll. 



    Extension Activities: 

    If you have time or are interested in extending this activity, here are a few cool ideas:  

    1.  See how high you can make your car jump and roll at the same time. 
    2. Try different style cars that are different sizes and weights.   
    3. Try to build your own car out of material you find around the house and use them with your ramp. 


    Week 2 – Tech option 

    Overview: Use Scratch to improve your project from last year or to create a whole new video game. 

    Estimated Time: 20 minutes+++ 

    Materials: Laptop or iPad, Scratch Login 


    • Remember working on Scratch last year? Well here is your chance to go beyond last year’s learning and extend your creativity as a video game engineer. Begin by logging into your scratch account. 
    • Your login should be prnfirstl and password is school. For example, Billy Smith would log in as prnbillys and the password is school. 
    • Now, you have some options for today’s work:  
    • Choice #1  choose a video game tutorial and complete it. If you would like a review of Scratch basics, this is a great place to start.  
    • Choice #2 – Continue working on your game from last year. Look back at what is working and continue to improve. 
    • Choice #3 – Create a brand-new game. Feel free to search for online tutorials to help you. You can look for advanced tutorials on Scratch or search for Scratch tutorials on Youtube. 
    • Don’t forget to give your project a title and save it as you work!!! 
    • When you are finished, feel free to share your work with your QUEST teacher. You can send an email and include the name of your project. 


    • Sign into your Scratch account 
    • Improve an old project or create a new one 
    • Share with your QUEST teacher 

    Digital Resources: 


    -Feel free to take this project as far as you want. You can spend much more than 20 minutes working on a game and really making it a great project. 


    Week 1 Activities

    Option #1 - Non "tech" option


    Week 1 - Create a Scale Drawing of a Room in Your Home!


    Overview: Measurement and Scale. This lesson is designed to accompany the Design Squad unit in QUEST. This lesson asks students to measure, record, and then apply knowledge of scale to create a scale drawing of a room in their house.

    Estimated Time: 30+ minutes

    Materials: Tape measure, ruler, paper or graph paper


    Summary – Create an exact scale drawing of one room in your house. Be sure to include the walls, doorway openings, and all furniture.

                Specific Directions:

    • Choose a room in your house. Observe all the walls, doorways, and furniture.
    • Begin measuring the length of each wall, then measure all doorways and all furniture.
    • Make a list or table that shows the name of each piece of furniture and the length/width measurements. Students are expected to measure to the nearest ¼ inch. You do not need to worry about height measurements for this activity.
    • Record all measurements.
    • After you are done finding your exact measurements, it’s time to create your scale measurements and create an exact scale drawing of you room. To fit on a regular piece of paper, you may want to consider using the following scale: 1 foot (real life) = ½ inch (drawing). If your room is larger than 17 feet by 24 feet, it may be easier to choose a smaller room or use a larger piece of paper for this activity.
    • If you need a review of scale drawing, please refer to the video links below.
    • Once you have figured out all the scale sizes of your walls and furniture, you can use your ruler to work on creating a scale drawing of your room. Try to include all furniture.
    • If possible, post a picture of your completed work on the group chat on your QUEST Teams page.

    Sample Scale Table:

    Room Details and Furniture

    Actual Size

    Scale Drawing Size

    (1 foot = ½ inch)

    Walls (Room size)

    14 feet by 10 ½ feet

    7 inches by 5 ¼ inches


    6 feet by 9 feet

    3 inches by 4 ½ inches


    7 feet by 3 feet

    3 ½ inches by 1 ½ inches

    Flatscreen TV

    5 feet, 3 inches by 3 feet, 9 inches

    2 ¾ inches by 1 ¾ inches



    1. Measure accurately to the nearest ¼ inch and record.
    2. Create an exact Scale drawing of a room.
    3. Share your work via TEAMS.


    Digital Resources and Links:

    Review of Scale Drawing BrainPop: https://www.brainpop.com/math/ratioproportionandpercent/scaledrawing/

    How to sketch a room: https://www.youtube.com/watch?v=7b7QbVWOEkg

    Extension Activities:

    If you have time or are interested in extending this activity, here are a few cool ideas:

    1. Create a 2nd scale drawing, only this time create the room how you would want it to be. Think of the coolest bedroom or game room design you can come up with.
    2. Use digital tools to try this. Did you know you can create a scale drawing using Excel? Here is a link and you can always share your Excel project with your QUEST teacher through Office 365! How to create a scale drawing using Excel: https://www.youtube.com/watch?v=M0lEQF1r45E


    Option 2: Tech 6th Grade

    Overview: To complete coding challenges using blockly code.  

    Estimated Time: 25 minutes 

    Explanation: You will use your critically thinking and problem-solving skills to creatively solve coding challenges on code.org. 

    Quick things to know: You will need a device to access the internet.   


    1. Using an internet browser on your electronic device, go to code.org 
    2. Optional: You can also access code.org through your Clever account at myapplications.microsoft.com  
    3. From that main page, scroll down the page until you see the Hour of Code option. (it has an image of Minecraft characters above it)
    4. Click on the words Hour of Code. 
    5. From that new window, select an hour of code challenge to complete. 
    6. You do not need to finish the hour of code challenge. 

    Method of Communication (i.e., Canvas, email, Teams): If you choose to complete all the levels, show your certificate to someone at home or you can print and bring it to your QUEST teacher.  


    Option 3: Design Squad

    Overview: Continue creating scale model furniture for your room design project in QUEST

    Estimated Time: 30 minutes (or longer if you enjoy building!)

    Explanation: Use your Creativity and Critical Thinking to use household items to create model furniture for your current QUEST project.

    Quick things to know: Use Office 365 and TEAMS to access your class QUEST TEAMS page. From that page, navigate to our class notebook and then to your group's page. From there, you can see the furniture, sizes, and styles that your group is creating.


    1. Visit your Class Onenote and see what furniture your group still needs.

    2. Copy and past one of these links to see tutorial videos on how to build model furniture at home: https://www.youtube.com/watch?v=H4i6gWYokvs or https://www.youtube.com/watch?v=g28-6Mt6eZI.

    3. Build at home. You can also communicate with your team through e-mail, TEAMS, or Onenote.

    Method of Communication: Bring in your completed furniture when school reopens. You could also add pictures of your creations to your groups Onenote and to our class TEAMS chat thread.