• Third Grade QUEST 

    Week #2 Activities 

     

    Non-tech Option 

     

    Overview: Plan, design build Leprechaun Trap.   

     

    Estimated Time: 25- 30 minutes  

     

    ExplanationThere is a leprechaun on the loose! He’s been causing a lot of mischief and YOU need to find a way to help and stop this nonsense! Design and create a Leprechaun Trap that will catch this sneaky leprechaun!  

     

    Quick things to know: You can use any materials that you have at home. There are no requirements or constraints on your final product.  You may be as creative as you would like!  

     

    Tasks:   

    1. Click here on the book title, How to Catch a Leprechaun. This will help to inspire your design! 
    2. Plan: Draw a sketch of the trap.  Label the sketch showing the materials you will use. 
    3. Build, test, & improve: Use the materials you have available to build! Don’t forget to make a leprechaun to “test” the trap.
    4. Share: Present your final trap design to someone in your house or share with your QUEST teacher through email.   

     

    Method of Communication: Share with someone at home or take a picture and share it with your QUEST teacher through Seesaw.   

     

     

    3rd grade Tech Option 

     

     

    Overview: Tocomplete coding challenges usingblocklycode.   

     

    Estimated Time: 20 minutes 

     

    Explanation: You will useyourcritically thinking and problem-solvingskillstocreativelysolve coding challenges on code.org. 

     

    Quick things to know:You will need a device to access the internet.    

     

    Tasks: 

    1. Using an internet browser on your electronic device, go to code.org   
    2. Optional: You can also access code.org through your Clever account.   
    3. From that main page,scroll down the pageuntilyou see the Hour of Codeoption. (it has an image of Minecraft characters above it) 
    4. Click on the words Hour of Code.   
    5. From that new window,select an hour of code challenge to complete.   
    6. You do not need to finish the hour of code challenge.   

     

     

    Method of Communication(i.e., Canvas, email, Teams):If you choose to complete all the levels, show your certificate to someone at home or you can print and bring it to your QUEST teacher.   

     

    Week 1 

    Non-tech Option 

     

    Option 1: Non-tech– Rube Goldberg Machines! 

    Overview: Plan, design, build, and share a Rube Goldberg (chain reaction) machine 

    Estimated Time: 25 minutes 

    Explanation:  You have learned about Rube Goldberg machines in Quest, now is your chance to use your creativity to create one at home using at least 5 different materials! 

    Quick things to know 

    • To review, here is a link to the video we watched about Rube Goldberg in Quest, video (Click Here)Basically, these inventions are based on the comics of Rube Goldberg. They are complicated machines with many steps in a chain reaction to achieve a simple end task, like wiping your face with a napkin or turning on a light.  
    • You can use any materials for this project: toys, game pieces, blocks, books, or cardboard. Just remember to put items back where you got them from and ask permission before using any materials you aren’t sure about 

    Tasks:  

    1. Plan: Think about the following questions:
    2. What materials can I use?  
    3. How can I make a chain reaction using these materials? 
    4. What should be my end task/ the final step of my machine?  
    5. Build, test, & improve: Use the materials you have available to build and improve your Rube Goldberg machine. Remember  these machines are meant to be complicated and fun, and they don’t always work on the first try. Problem solve and have fun! 
    6. Share: Present your final product to someone in your house and/or share with your QUEST teacher by taking a picture or video. 
    7. Clean-up 😊 

    Method of CommunicationShare with someone at home and/or take a picture or video and share it with your QUEST teacher through e-mail.

     

     

    Option 2 - Technology Option 

    Overview: In this lesson you will use the IMAGINE, PLAN, and SHARE steps of the Engineer Design process. 

    Estimated Time: 20 minutes 

    Explanation: You will have an opportunity to use the story, When a Dragon Moves In, as your inspiration story.  You will use the story to imagine a new castle design that you could make from materials from the playground or your backyard. 

    Three Quick Things to Know 

    1. You will need a computer/laptop with sound, the internet, a piece of paper, and a pencil. 
    2. The quickest way to get to this video is by googling “Storyline Online Dragon” or clicking the link in this lesson 
    3. You can add color if you would like 

    Tasks: 

    1. View the book, When a Dragon Moves In, using the website Storyline Online: https://www.storylineonline.net/books/when-a-dragon-moves-in/ (Click Here)
    2. If the link to the story doesn't work, try this one: When a Dragon Moves In.pptx.
    3. As you listen to the story, think about the dragon in the story and the beach.   
    4. What items might you find on the beach that might belong to a dragon?  
    5. What types of trouble might a dragon get into during a trip with your family to the beach? 
    6. IMAGINE a “perfect castle” that you could build for your dragon on your school playground or in your own backyard.   
    7. PLAN your castle by sketching a picture of the castle and add color.  Think about the materials on the playground or from your backyard you could use to build each part of the castle (sticks, leaves, mulch, flowers, etc).  Label your castle. 
    8. SHARE your plan with your QUEST teacher (see below) 

    Links: 

    https://www.storylineonline.net/books/when-a-dragon-moves-in/ 

    Method of Communication:  Options 

    1. Email your QUEST teacher a picture of your plan
    2. Post a picture on a SeeSaw account if your teacher uses SeeSaw 
    3. Save your picture and bring it to QUEST to share with your friends